CAMBS Enterprises, LLC
Performance Improvement & Support, Learning & Training Development, Multimedia Solutions

About Us

Certifications, DUNS, and NAICS:

State of Florida Certified DBE and MBE
D-U-N-S # 012273460
NAICS Codes: 711510, 611710, 611691, 611519, 611430, 611420, 541720, 541612, 541611, 541511, 541430, 512191, 512110

Prior to launching CAMBS Enterprises, LLC Dr. Sutch-Stabio and the team preformed knowledge management, competency development, organizational development, performance improvement and support, eLearning project and program management, analyses, and multimedia development for clients that included Nokia, Kraft, Loyola College in Maryland, Tyco, Exxon Mobile, SAP, Ariba, Wells Fargo, GlaxoSmithKline (GSK), Memorial Sloan-Kettering Cancer Center (MSKCC), Merck, Vodafone, the State of Louisiana, NASA, the United States Navy, the United States Air Force, and the United States Army.

CAMBS Enterprises is experienced in building eLearning courses that have been uploaded into a variety of learning management systems (LMS’s). Our development team has solid project management backgrounds, and follow development processes that have been successfully used to meet client expectations for a quality product delivered on time and within budget. We have experience developing a variety of subject matter from technical (one team member worked on the Astronaut and Space Shuttle Maintenance Training Program at Kennedy Space Center), to business skills (communications, project management, competency development) across various disciplines.


CAMBS Enterprises, LLC, an economically disadvantaged, women-owned small business (EDWOSB), located in Merritt Island, Florida (Brevard County) is led by Chief Learning Officer (CLO), Dr. Anne-Marie Sutch-Stabio. Dr. Sutch-Stabio has more than 24 years in the government and corporate training arenas, and more than 240 contact hours of undergraduate and graduate teaching.

As CLO, Dr. Sutch-Stabio supports organizational development by analyzing client requirements against current knowledge management, performance improvement and support, and learning and technology trends to design and produce solutions aligned to the organization’s business strategies, goals, mission, and future requirements. She helps to improve individual, team, and organizational performance through performance improvement practices, organizational development practices, and training delivery formats that include web-based training, instructor-led training, synchronous training, video training, and blended solutions. She plans, launches, and monitors short-term and long-term learning initiatives designed to maintain talent and learning program sustainability; designs and establishes benchmarks that measure the impact and effectiveness of organizational development programs on the organization’s overall performance; and forges relationships with internal and external stakeholders.

Competencies and areas of expertise include: knowledge management; performance improvement, performance support, critical thinking and decision making; planning (short/long-term strategies); training and curriculum analysis; instructional design (knowledge of adult learning theory, and learning styles); development and delivery tools (formal and informal including social collaboration); training and curriculum development, delivery, and evaluation; interpersonal relationships; oral and written communications; personnel management; project management; eLearning Master Service Agreement reviews; and proposal development and reviews for eLearning solutions.

Dr. Sutch-Stabio presents at industry conferences; speaking engagements include:
  • FETC 2013. "How Game Design & Development is Used to Engage Students." The purpose of this presentation was to provide information and experience for teachers, administrators, and school IT staff when considering how to implement low-level game design and development into their curriculum; and how they can use game design and development to engage students.
  • Chief Learning Officer (CLO) Fall Symposium (September 2008). “It’s All in the Game: Adapt Your Learning Strategies for Today’s Generation.” The presentation was prepared for a C-Level audience, and focused on development considerations for using games and simulations as online training delivery methods, economies-of-scale, value (ROI), and rapid development. A game/simulation developed as an alternative learning method was demonstrated.
  • Chief Learning Officer (CLO) Webinar (May 22, 2008). The Webinar discussed Immersive 3D (i3D), Multi-User Virtual Environments (MUVEs), Simulation-Based Learning (SBL), and their influence on the future of an organization’s learning strategies.
  • Vincent Cerny's cable program Cerny Success (November 2007). Discussed the eLearning industry and its future.
  • Training Magazine’s Tech Solutions Conference & Expo 2007 (October 2007). “Instructional Systems Design for Gaming in eLearning.” The presentation focused on storyboard and development considerations for low-level game design. During the session participants storyboarded a small learning segment in game format.
  • ASTD Space Coast Chapter Meeting October 2007. “Instructional Design for Workplace Professionals.” The presentation focused on blended learning formats, how to distinguish which blended learning format to use, adult learning models, development process and cost, and designing for Generation Y.
  • RWD IPUG Conference 2007 (October 2007). “Custom eLearning Services.” The presentation focused on the benefits and opportunities for incorporating eLearning into training, and a discussion of blended learning approaches and considerations for incorporating games into training.
  • EDUCAUSE ELI Fall 2007 Focus Session (August 2007). “Academic Integrity and Scholarly Research.” Co-presented with client Loyola College in Maryland an abbreviated case study of the online tutorial initiative, and featured a demonstration of the online course.
  • Training Magazine’s Training Solutions Fall 2006 Conference & Expo (October 2006). “The State of Gaming and Simulation.” Participated in a Panel of Experts session led by Dr. David Metcalf, Researcher, Institute for Simulation and Training, University of Central Florida. During this session the panel and audience discussed late-breaking news, and cutting edge research and design on gaming and simulation for learning; examples were shown; and details on emerging projects were provided.
  • Training Magazine’s Training Solutions Fall 2006 Conference & Expo (October 2006). “A New Look at Blended Learning.” The session focused on blended learning geared to enterprise software implementations, and a model that separates the vehicles for delivery.
  • Training Magazine’s Training Solutions Spring Conferences & Expos (March 2006). “Instructional Systems Design for Gaming in eLearning.” The presentations acquainted beginning and intermediate eLearning teams interested in incorporating low-level games into their courses. The sessions explored instructional design, chronicled the project development of a low-level game for use in eLearning; discussed development obstacles and solutions; and characterized development roles.
Publications include:
  • Analysis of Long-Term Effects of Cybercamp Training on Program Participants (Doctoral dissertation published August 2001)
  • AvatarGeneration Magazine article (March 2013). Interviewed for, and cited in, an article about game-based teaching using GameStar Mechanic

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